Starcraft-Portal -- Pre-Loading Dropships

Main
Home
Forum
Contact Us
Add a link
 
Battle.net
Cd Keys
Hacks
Spoofs
Bot Help
Chat Commands
B.net Slang
Understanding Lag
 
Downloads
Files
Themes
Winamp Skins
Music
Bots
Replays
Anti-Hacks
 
Maps
Melee
Arena
Defense
Madness
Rpg
Misc Ums
 
Staredit
Mods&Conversions
Tutorials
Utilities
FAQ
 
Strategies
Zerg
Terran
Protoss
General
Tips&Tricks
 
Other
Game Art
Tech Tree
Spell Ranges
Counter Tables
Unit Descriptions
Cheats
Glitches
Keystrokes
Unit Quotes
Game FAQ
 
Chat
FunkyChat
 
Pre-Loading Dropships

There are two ways to create this effect or pre-loading dropships, and I will explain to you my more favorite, although it is not realistic, the player does not see anything, and thus there is simply nothing to worry about =]

First of all, I definitely recommend (for a realistic drop) you download the sound of the dropship, overlord or shuttle unloading. Create your transport, create a location overtop of it, and create a location where you want the transport to unload the units (somewhere on land may be a good idea =).

Then, create a trigger using the "order" action to order the transport to the location on land. Create a seperate trigger so that once that computer player has brought the transport to that location, the trigger begings creating units at that location (now on of the transport) and for each unit created, playing the unloading sound, with a "wait" action between each creation (500-1000 milliseconds is usually realistic). Let me provide an example:

PLAYER(S):

Player 3

CONDITION(S):

  • ALWAYS
    Always

    ACTIONS(S):

  • ORDER
    Issue order to all "Terran Dropship" owned by "Current Player" at 'Dropship Position': "Move" to "Dropship Destination"

    PLAYER(S):

    Player 3

    CONDITION(S):

  • BRING
    "Player 3" brings "exactly 1" "Terran Dropship" to 'Dropship Destination'

    ACTION(S):

  • WAIT
    Wait for "1000" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Vulture" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Vulture" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Marine" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Marine" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Marine" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

  • PLAY WAV
    Play 'TDrTra01.wav'

  • CREATE UNITS
    Create "1" "Terran Marine" at 'Dropship Destination' for "Player 3"

  • WAIT
    Wait for "750" milliseconds

    Obviously, you'll want to make sure you don't go over the carry limit of the transport lest you wish it to look lame. The reason I put a one second wait before the transport starting unloading is because of this: The transport actually gets to the location rather early, when it is barely touching the location, it would look unrealistic if it was unloading while still flying to it's center of destination. 'tis all there is to it, the 'realistic' way is too much more of a hassle than it needs to be =]




  •  

    Links
    ScMapz
    BoundMaps
    (U)Productionz
    ShadowFortress
    ScMapper
    WhoClan
     
    Top Sites
    StarCraft Top 200

    Daily Poll
    Do you hack in starcraft?

    Always
    Sometimes
    Rarely
    Never

    All original material and contents on this site is copyright of Starcraft-Portal. Other material and contents are copyright of their respected owners. No duplication is permitted without authorization from the administration. All rights reserved to their respected owners. Copyright Starcraft-Portal 2002-2003.
    <noframes> </html></style>