Profesional Guilds
Following are a list of the proffesional guilds that a character in Vaklam can
expect to join. This page will be updated as and when new guilds are formed and
old ones collapse.
The Warriors Guild
Guild Head
Pheliciamon: Wood Elven Warrioress
Open to -
Warriors, those who fight for a living such as soldiers or mercenaries and
Berserkers that are of civilised origin. This guild holds no truck with outlaws
who are considered an enemy of the free peoples.
Ethos
The Warriors guild is entirely an Imperical guild, dedicated to those in the
Imperial Basin that don the armour of battle and the swords of war. Our aim is
to provide warriors of skill and cunning to field amongst the beleagured forces
of the Imperiums Adventuring corps. We are a band of fighters, bound to gether
in training, blood and mutual respect of each others skills. the warriors that
form the warriors guild are not only mighty of the sword but are trained to
respond well in battle and know when to stand and when to flee. Not lightly will
we give our lives on the field of battle and proudly will we wear the guildic
badge.
Requirements
- Imperial Service
- 10% tithe
If your character has joined the warriors guild you should recieve your password
and you may access the Warriors guild homepage to post on the message board and
check the Guild abilities here:
WARRIORS GUILD
The Imperial Reconnaissance
Guild Head:
Milisovon de Gaus: Human Adventurer
Open to -
Scouts, Rangers, Adventurers, Wayfarers and those that
walk the paths ahead
Ethos:
We stand for the rights of those of
a scouting nature to be recieved by the community and well payed for their
services. We are an Imperial maintained guild and it is our function to serve
them to the best of our capacity. Our role is one of traditional scouting in
that we supply trained trackers and skirmishers tailored for the environment and
mission upon which they are sent.
Requirements:
- Imperial Service
-10% tithe
If your character has joined the IRU guild you should recieve your password
and you may access the IRU guild homepage to post on the message board and
check the Guild abilities here:
IRU GUILD
The Grove of the Eight Trees
Guild Head:
Walker in the Ghostly Light: Rock Hand Dwarven Druid of
Quinrath
Open to -
Rangers,Druids and those that worship the union of man and
the land of a non-tribal nature
Ethos:
We adhere to the laws of
nature and seek to bring the Empire to a closer harmony with Kethlan and his all
powerful spirit. In doing so we also hope that we will serve not only the land
but the Empire by coming together to make the folk of the basin aware of the
importance of the universal spirits around them.
Requirements:
-
Imperial Service
- 10% tithe
The Order of the Mind
Guild Head:
Osiama Yragoma: Seer of the far winds
Open to -
Manipulators, Seers, Healers, Clairvoyants and those that have
walked the paths of the Astral Winds.
Ethos:
Simply put to spread the learning and wisdom that we accumualte
in our short lives before our essence is spread to the Astral plains. To nurture
and care for the growing seeds of the psionic that have taken root in the mighty
Empire of the basin and to defend its gentle blossom against those that would
cause it harm
Requirements:
-
Imperial Service
- 10% tithe
The Church of Yarrianne
Guild Head:The Lady Catherine
The Church of Tiberius
Guild Head:Duke Dieron the Blessed
The Church of Naed
Guild Head:Morris Thurlock
The Church of Ekimelahw
Guild Head:Janero
The Church of Bethylak
Guild Head:Duke Dazak North
The Church of Terref
Guild Head:Angharrad
The Church of Notelexus
Guild Head:David Morlsk
The Church of The Devourer
Guild Head:Ubern Von Geth
The Church of Rayvahn
Guild Head:Nydel
Ethos:
All of the Gods in the Pantheon of the heavens are represented in the
Empire, to make matters easy in this Guild directory their ethos is the same as
are the tennents of their God
Open to -
Priests and Holy Warriors of the appropriate God
Requirements:
-
Imperial Service
- 10% tithe
Within the Empire there are 5 Schools of Source Magic and each one is
represented by a Guild. This has always been the case, even when Sourcery was
first born into the world there have been colleges to represent the different
types of magics that existed. Sourcery is the oldest and most respected of the
forms of magic in the Basin even to this day.
The Tower of Power
Guild Head
Susianna Defore
Open to -
Sourcerers of the Orders of Kyranry and Ithyarn
Requirements:
-
Purchase of a Source Allowance card per year at 1,000 Bahamat
The House of Fire
Guild Head
The Earl Imravin
Open to -
Remyrukhs and Zemyoks
Requirements:
-
Purchase of a Source Allowance card per year at 1,000 Bahamat
The Temple of the Four Winds
Guild Head
The Lady Brythtalarian
Open to -
Courtesards and Hysarns
Requirements:
-
Purchase of a Source Allowance card per year at 1,000 Bahamat
The Palace of the Waves
Guild Head
Arabel Delortay
Open to -
Kali Tsims
Requirements:
-
Purchase of a Source Allowance card per year at 1,000 Bahamat
The Halls of Granite
Guild Head
Barrak the Renowned
Open to -
Grakarns and Ju Man Takars
Requirements:
-
Purchase of a Source Allowance card per year at 1,000 Bahamat