Now would be a good time to check out our creation in Flight Sim (or FS Repaint for that matter).
Go to File - Save as.
You will be greeted with a window with the following boxes, make sure they match what is shown below. Then save the bmp into a location of your choice.
After hitting "save" another box will display. Make sure you have selected File Format as Windows and Depth as 32bit. Press ok to complete the save process.
Now would be a good idea to save your psd.
Minimise your painting program and open DXTBmp.
Once open go to File - Open and navigate to your bmp then open it.
For the time being we do not need to worry about alpha channels, add a blank alpha channel by clicking on the box second from the right.
The alpha channel box should turn into pure white.
Go to File - Save as - Extended Bitmap
The save window will open up. Select your bmp for the file name and the type should be "Extended 32bit 888-8" for the purpose of this tutorial.
This is the point where you can select to format it as DXT3 to increase system performance (click the drop down and select if you wish to do so) but otherwise we're just going to look at the paint scheme.
Press Save, you'll be prompted to overwrite and click yes.
Now all that is required is for you to place it into your paint schemes texture folder. Use the default paint scheme with the POSKY 757 (for the purposes of this tutorial) and name the original bmp "posky757fuse1_told" so if you wish to revert back to the proper paint scheme you can.
Now have a look at how your paint scheme looks in Flight Sim.
Here's what mine looks like:
This is the first time you've seen it in FS so its important not to be too critical. As you can see from this, the curve between the fuselage and tail (although looking good) is misaligned. It is also very likely the curve between the 2 pieces of fuselage will be misaligned.
Before continuing, make sure the fuselage pieces are aligned correctly, do this by clicking on the layer you wish to move, select the Move Tool (V) and press Crtl and use the arrow keys to control the direction of the layer pixel by pixel. In most cases this will only require vertical movement of a few pixels. Make sure to check each time you move it, in Flight Sim (now you know why using FS Repaint is a good idea..) Remember, you'll have to recreate the bmp and convert it through DXTBmp each time
Move the rear fuselage first (get it lined up with the tail). Remember how many pixels you moved it by (count in your head.. yes simple but it works!) and move the other half of the fuselage in the same direction by the same number of pixels. Verify that the seam between the fuselage pieces still matches (repeat the steps above to get them aligned if they do not).
Here you can see the amount I have moved it by rearwards and then the same for the first part of the fuselage.
Once happy with what your modifications, save the psd.
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