Terrain Construction for Longbow 2

Constructing a new terrain for Longbow is a multipart process:

Globe provides 1 KM resolution, otherwise known as 30 second arc data.
360 degrees = 360*60 minutes = 360*60*2 = 43,200 '30 second' subdivisions.
The circumference of the earth is approx 40,000 KM making the data points approximately every 0.926 KM

The Longbow height-map file (TER_hm.map) is at 32 M resolution, each in-game map is 50 KM by 50 KM, the map file is 1536 by 1536 data points i.e. 32.55 M between points.
If we use the Globe data unconverted then the map will be scaled at approximately 30 to 1,
i.e. 1500 real-world KM would be covered by the 50 KM game world.
Some scaling is ok but that much may be excessive, experimentation will reveal a good compromise.

Having selected the area of interest (try to get at least 10 degrees by 10, the data size isn't excessive) download the .BIN file and the .HDR file, saving them with the same meaningfull name.

The next step is to convert the BIN file into a usable format. Download my two programs

Its easiest to put both programs into your Longbow2 Terrain folder, together with the BIN and HDR file you downloaded earlier.

Before proceeding make a copy of your entire Terrain folder, for when things go horribly wrong.......

You now have a basic set of terrain files, load LB2 and try them out in Instant Action!

If you have a satellite image of the terrain at 1 KM resolution (or can resize one to fit) then it can be converted using LBMap to replace TER_ul.map

Future enhancements: