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GlDuke needs you.

 
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IceColdDuke
Lead GlDuke Programmer


Joined: 20 Sep 2002
Posts: 31

PostPosted: Sat Sep 21, 2002 2:06 am    Post subject: GlDuke needs you. Reply with quote

To successfully create a port of Duke Nukem 3d, I need more people.

If you are a programmer in the following areas, please post your request here:

1) Script Compiling
2) Graphic Engines(making them, and editing them)
3) A.I. programmer

What you have to do for each job:

1) Script Compiling: You have to make all the stuff work under .con control.
2) Grahic Engines: You get to fix the bugs with the XBuild Engine
3) A.I. Programmer: Make all the monsters work.
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-Justin Marshall
Lead GlDuke Programmer


Last edited by IceColdDuke on Thu Oct 03, 2002 2:54 am, edited 1 time in total
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IceColdDuke
Lead GlDuke Programmer


Joined: 20 Sep 2002
Posts: 31

PostPosted: Sat Sep 21, 2002 3:21 pm    Post subject: Reply with quote

All you have to do is post icon_cool.gif
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Richard
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PostPosted: Sun Sep 22, 2002 1:34 am    Post subject: Reply with quote

Ill thank about AI programming
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IceColdDuke
Lead GlDuke Programmer


Joined: 20 Sep 2002
Posts: 31

PostPosted: Sun Sep 22, 2002 2:59 am    Post subject: Reply with quote

I hope to hear from you soon icon_biggrin.gif
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GL_Joe
Newbie


Joined: 02 Oct 2002
Posts: 1

PostPosted: Wed Oct 02, 2002 5:14 pm    Post subject: Script Compiling Reply with quote

I think I'd like to help with script compiling, that is if Matt Saettler doesn't want to continue eDuke in the new engine.

I'll have to refresh (or relearn) the details of duke if I were to embark on the project, so let me know if I'm needed as soon as possible.
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IceColdDuke
Lead GlDuke Programmer


Joined: 20 Sep 2002
Posts: 31

PostPosted: Thu Oct 03, 2002 2:52 am    Post subject: Reply with quote

Spot is open icon_biggrin.gif.

Send me a e-mail at hackerman93045@hotmail.com
if you still want to join!

-ICD
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-Justin Marshall
Lead GlDuke Programmer
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Geek1980
Newbie


Joined: 04 Feb 2003
Posts: 1
Location: Montreal,Canada

PostPosted: Tue Feb 04, 2003 7:37 am    Post subject: Reply with quote

Hello,

I think your project also need a code reviewer/optimizer...

Because surfing in your code I found some funny looking lines...

Some like strcpy(strTemp, "");
sprintf(strTemp, "%0.3i", nArmour);...

What's the point of the strcpy? waste of time?

char *SetHudDisplay(int pistolcurrent,int pistolmax)
{
char HudList[500];

sprintf(HudList,"1 %i %i", pistolcurrent,pistolmax);

return HudList;
}

Returning a local array is never a good thing to...

And the best of them all...At least in game.cpp

void CGame::TakeScreenShot()
{
int i;
FILE *f;
char fname[32];
char prompt[64];
i = 0;
while(1)
{
sprintf(fname, "SCR%0.5i.TGA", i);
f = fopen(fname, "rb");
if(f == NULL)
{
//We got a good filename
break;
}
i++;
}
XBUILD_GFX_TakeScreenShot(fname);
sprintf(prompt, "Saved screen shot as '%s'...", fname);
PrintTextOnStatus(prompt);
}

Where to you close your files?

Anyway dont take this as a insult...I am just pointing out some weaknees in your code.

If you ever need help I could give it a better look when time permits.
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Alcool, the problem and solution to all of man kind problem. - Homer J. Simpson -

Patrick
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