
Game Features:
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FOUR HUGE MAPS TOTALLING OVER 20000 SCREENS spanning everything from
peaceful small villages to demon infested wastelands.
6 DIFFERENT PLAYER CHARACTERS that change their appearances depending on
what they are wearing.
UP TO 96 SKILLS to be learnt, divided in three ways: The way of the warrior, the way
of the survivor and the way of the wizard. Each way also contains a special move. Regardless
of what way the player starts in, he can always learn skills from the other ways.
A VIRTUALLY UNLIMITED AMOUNT OF SPECIAL EQUIPMENT with which the player
can boost his character. Additionally the player can charm items to make them even more special.
OVER 150 NON-PLAYER CHARACTERS to interact with in a dynamic environment. Over 100
types of monsters and creatures to fight with.
TONS OF OBJECTS that can be investigated, traded, used and combined.
LARGE INVOLVING STORYLINE containing plenty of sub-quests in which the player can further
advance his character.
LARGE SOUNDTRACK that adapts to the in-game circumstances.
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ADDITIONAL FEATURES:
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THE PLAYER CAN PAUSE THE GAME at any time and issue commands while the game is paused.
A MULTITUDE OF DIFFERENT BEHAVIOURS for different monsters and non-player characters.
MONSTERS COMMUNICATE WITH EACH OTHER when they are in a group, employing different
tactics to trick the player or their enemies.
DAY AND NIGHT CYCLE AND WEATHER EFFECTS.
TWO AUTO-MAPS. One mini-map which shows the player his direct surroundings, and one large
overview map, useful for planning the player's journeys.
A DIARY which contains things like a quest-log, information on creatures and non-player characters,
information on monsters slain etc... 3D positional sound and real-time reverb.
EASY AND CONFIGURABLE USER-INTERFACE.
QUICK-SAVE / QUICK-LOAD OPTION.
SCALABLE GRAPHICS architecture which supports software, directdraw, direct3d and glide
in resolutions up to 1024x768.
SPOKEN DIALOGS.
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