
Bear in mind this tactics is for multi playing ( Internet )
if u usually play against ai. this section wouldl be useless.
Nod Vs. Nod
Let's relieve the congestion of harvester - Control harvesters
as u know, most problem of game playing come owing to lack of funds
cash problem is an extremely hard and serious task .
and If you solve lack of cash, maybe you will be able to win except in the case of getting rushed.
then when do u become rich?
that's too easy . cash will increase when harvester bring tiberium in refinery.
in the situation like following picture, harvester is waiting for next turn.
in spite of 4 refinerys & 13 harvesters, it wont be so rich easily.
in this situation, u should ease harvester's congestion.
relieve the congestion of harvester. cashfolw will go on smoothly

And here is little tip about cashflow & unit production.
(its not absolute value )
If u got cash less than 1000$ , keep making harvester with keep constructing & selling refinery, till u got enough money.
If u got about 2000$, you can make vehicle & building, at the same time.
If u got about than 4000$, Make vehicle, plane, structure, at once.
If u got more than 6000$, you are really rich. keep producing vehicle & infantry & structure & plane at the same time.
And following is moderate amount
of Harvester & refinery for enough money in the case of green &
blue tiberium
- on blue tiberium map
( tiberium is near from refinery ) - Harvester
: refinery = 6 : 3
( tiberium is far from refinery ) -
Harvester : refinery = 7: 4
-on green tiberium
( tiberium is near from refinery ) - Harvester : Refinery
= 8 : 4
( tiberium is far from refinery ) -
Harvester : Refinery = 11 : 6
Locate the
location of stealth with eye measure
( CROSSWISE )
you are playing game
against nod player.
and you don't know the location where stealth generator located yet.
so we need to know the location of stealth before attacking.
mark the edge of the four directions with DIStinguishable units & building (visable units) like below picture,
and place a dot by eye measure

bingo!

Hidden
capability
of deployed artillery
both of you and ur enemy are nod. and you doubt if your ralley point is certain.
this case, hidden ability of art will helpful ..
first, select deployed art

and put cursor somewhere of his base.
cursor will let u know if something exists

^^^^^^^ something(unit or building) exists on the cursor ^^^^^^^^

^^^^^^^^^^^^Nothing exist on that location.^^^^^^^^^^^^^
you had better use this tactics with upper one , so you can get better result
if you meet good partner who can accept your good idea , attacking the enemy from both sides can be best way for victory
ask him if he can support you, first.
you need to decide wot unit will be used on cooperation attacking
below is examples
- put 2 cyborg commando into a apc .you can destory whole base of one person totally in 7~10min (enemy cant be able to got enough defence against 2 cyborgs).
- launch missile on same target . that will allow you destroying 2 building certainly.
- put cyborg & several medics into apc
- 3banshees +2 banshees can destoy one building
and we can think bunch of good ideas about cooperation
Certain way to destroy one maintain building with 3 banshee
first of all, prepare missile to launch immidiatly.
and put ur banshee near the building u want to destroy
launch missle

as soon as one arrives , crush building with banshee,

How to guard mcv from 10 banshee One-shot.
usually, 10 banshee can get a mcv, war factory, refinery by one shot.
really, there is no way to prevent being destroied . ( except this way .)
first, keep in mind. this is very hard to succeed
a sense of handling engineer timing decide everything.
before anything else, fire mcv one shot with light infantry.

Just shot a one shot ,and put 3 engineers near structure.
and repair mcv at the moment.
if you are lucky, u will be able to save the mcv

Sam constructing guide.
If u watching scud's movement carefully, u will notice missile disappear at once though nothing burned by scud.
to say. if one build sams at just front of base as one line , most of scuds go glimmering .
So you need to build sams outside toward enemy like below .
But make sure to guard outside sams from ground units.


Solution to deal with engineer rush.
Enough artillery based on the
engineer support can defence large portion of ground
unit attacking, such as tongues, disrupter,
titan, cyborg commando,cyborgs.
but it is so difficult to guard structure from engineer rush ( over 4 engineer per 1 apc ) .
in such case, put several borgs & tongues near building like below.
and in order to make it sure, make some lasers.
demerits of this tip is that it takes too much cost to cover all essential structure.

Laser instead of artillery for base defence.
art is weak unit.
it hurt much less damage on enemy unit for titan or disrupter.
and it takes too long time from one shot to next shot.
and besides it almost never hurt when target is moving.
so , it is not fit to defence base with only yard.
then how should we solve this problem?
solution is laser.
laser got 1/3 cheap cost than artillery.
and its powerfully against both infantry and vehicle.
Now lets build some laser. make base secure.
before building laser, think about effective range of a laser. cause laser
got short range.
I
Advanced usage of Mobile repair vehicle .
If u put units around repair unit like below screen shot,
it will be more effective than one by one repairing.

If you think "
i get help from here " support me by sending TS file or just
let me know how u feel
....
I made this section
so hardly with English - Korean dictionary.
are
there many mistake of grammar? well.. I'm not that good at english
yet ;(