Build order


 

Gdi            1. titan rush                    2. disrupter dropping                      3. Orca Fighter rush  
                   
                       4.
On speedy map Gdi's strategy
 

Nod          1. on Medium map                2. Engineer rush   
 

 

                           -     Gdi  


 

 

 

this rush can be really effective way.

cause titan can be made on low tech without tech center.

and besides titan is not that expensive for striking power

required  several infantrys for this tactics.

with supporting of the bomber's air strike at gate this tactic will be much successful.

and moving shot is very essential stuff for succeed

take care of orca bombers. plan may go to pieces suddenly.

make sure to get rid of emp first before u attacking.

 

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barrack

    @t barrack    -    several infantrys

refinery
refinery
war factory    
 

    @t factory    -     product 1 harvester.    next, keep making  9  titans.    


refinery   ( from now on, when the time you are out of cash, sell 1~2 refinery. )
refinery
refinery

    @t factory    -    make enough infantrys if  u got enough money, currently.

    
refinery
radar
helipad
tech center

    @t pad    -   3 orcas for supporting titans.

one more refninery

 

                 #  when about 8 ~ 10 titans ready attack with bomber air striking  at lasers or defence unit

                #   from now on prepare for disrupter dropping with emp  #

 

   @t factory    -     make mk2, mcv, 3 disrupters for dropping with emp support.
   @t pad    -      make 4~5 carryalls.

 

emp cannon
enough power plant
service depot

 

            #at this time, most tiberium near ur base will become exhausted
              for
continuous unit production  , you need more cash.
              Lets expand refinery !
             Keep constructing 3 ~ 4 refinery near tiberium, and the moment of the lack of cash , sell old refinery.


           
           # when  ur emp is ready, drop mcv and shot emp. drop off mk2 & disrupters.

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one of the weak point of this tactics is hard to succeed when enemy got enough titan or art with the support of engineers .

and disrupter must destroy structure by one shot. ( draw a diagonal )

if enemy got lots of sams, send one more carryall front of disrupters.
 

as most of the other rush, this strategy is hard to succeed If use it at the second half of the game

you can rush with 1 disrupter when enemy got no defence units at all.

but usually you had better attack with more than 2 disrupters.

and if he got only 1 mcv & war factory, drop disrupters at the place of between mcv and factory. and shot each building. but this is also hard to succeed when there are enough engineer near structure...

 

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barrack

    @t barrack    -    buy several infantrys and defence gate.

refinery
refinery
warfactory

    @t warfactory    -  make 2 harvesters.

refinery - sell one refinery when u got 3 refinerys for more money.
radar - sell radar for more cash.

    @t barrack    -    make jump jet infantry and scout.

  
helipad
tech center

    @t warfactory    -     make 1~4 disrupter

service depot

    @t helipad    -    make enough carryalls to carry on

 

            #   carry them on and drop off
                shot structure diagonally

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This is a simple strategy that can be really effective. With 5 Orca Fighters you can destroy an MCV before enemy build a tech center.
 
below is the fastest way to get five fighters.
 
but in this case, u must consider carefully about lack of fund.
 
How to spend limit cash is point of this strategy.
 
and there is fatal weak point of this tactics ; it never succeed when they defence with engineer.
 
 
 
 
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barrack

    @ barrack     -    buy minimum soldiers for gate defence.

refinery.
radar (at this time you may want to build Jump Jet Infantry to scout with).
helipad.

 

    @t helipad    -    Build 5 fighters.

 

If they have a SAM or two or other air attack units, you should make 6 or 7 fighters instead.

How to defend:

Defense is really simple. Simply put an engineer by your MCV and when the fighters come, wait until your MCV is about half destroyed and send the engineer in to heal it completely. The fighters will run out of ammunition and your MCV will be saved.

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as below,  on speedy map tons of  strong units exist.

on speedy map, u must map out safeguard measures for banshee attacking.

and besides Ghost stalker can destroy lots of ur main structure suddenly.

If  map not that large, you can think of both ghost & disrupter dropping,  titan rush and orca bombing( in the case of titan rush, u need to destroy gate with bomber )

but when map is large, titan rush is not that good way. you can consider ghost & disrupter rush with orca bombing. but at the second half of the game, disrupter dropping would be end in a failure. in this case,   harvester filled with blue tiberium dropping can be a good countermeasure.
 

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 1. engineer rush

barrack
refinery
war factory

    @t war factory    -    make 2 harvester

radar

    @t barrack    -    send jump jet, next buy 8 engineers
    @t warfactory    -    make 2 apc


helipad

    @t pad    -     if its hard to scout base cause of bunch of the sams, scout with orca fighter ( alt button ).

tech center

    @t barrack    -    train ghost stalker.

service depot

    @t pad    -    make some carryalls.
    @t warfactory    -     make several disrupters for next attacking.

 

             # attack enemy with apc filled with engineer & ghost.
               put 4 engineers per 1 apc.

 

emp cannon
enough power plant    

    @t pad    -    when you got carryalls, keep making orca bombers.
    @t warfactory    -    make a mcv for to shot  emp enemy.

 

        # when ur emp is ready, bring mcv to enemy and throw emp .
           crush them with ur disrupters .

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       -     Nod

 

 

 

Against good players, you got to play defence first, because Gdi can do lots of different rushes.

use engineer wisely.

 till u got 10 banshees ,if he has no firestorm. think you got him.

you need to know if he rush or not. If he's rusher, u should build enough defence building and units.

but when you guess he wont rush  you,  you can build enough refinery for cash, or you can build attacking units first.
 

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barrack

    @t barrack    -    buy several unit to guard gate.

refinery
refinery
warfactory

    @t factory    -    build 2 harvester

radar

    @t factory    -    make several arts.

sams    -  will prevent get scouted by jump jet.

 

            #  when some art are ready against rush, lets expand cash structure #

 

refinery

    @t factory    -   two harvesters.

helipad
tech center

    @t pad    -     keep making banshee

emp cannon
missile silo

 

        # from now on,  defence structure with art & laser based on engineer support ,till u got enough banshees.
          when u r out of cash, expand refinery .If you are rich , u may be able to build temple for commando.
          you must be careful about Gdi's emp attacking by mcv.

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It is easy to win battle if u use  advantage of the large map wisely.

defence  against gdi's rush attacking can be more easily.

nod can crush gdi by lots of different ways.

 
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barrack

    @t barrack    -    make several infantrys. if it is hard to enter gate, scout edge of base. after, make 7 engineers.

refinery
refinery    -    sell one refinery as soon as u have built one .
warfactoy
rader    -    sell rader.
tech center

    @t factory    -     make 3 apc

helipad

            # sell tech center ,cause we have not enough refinery for cash.
              and put the infantrys into apc to scout base.

temple of nod

    @t barrack    -     build cyborg commando.

        # put 4 engineers per apc .crush with commando.

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