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Basic Beyblade Rules of Play:
- All Beyblade battles must occur in Beystadium!
-- Beystadium cannot be on a table or other elevated surfaces
- To begin official Beyblade battles, Beyblade
tops must be launched after the signal of 3,2,1 LET IT RIP!
- Only one launch per battle -- battle ends when
there is only one top left spinning
- If player touches opponent during opponent's
launch of top, player loses 1 point
- Player scores 1 point if opponent does not
launch top into the Beystadium
- If player's top enters one of the three
penalty pockets anytime during battle, opponent scores 2 points (max
score of 2 points per battle)
- Player scores 1 point if his/her top spins
longer than opponent's top
- If player touches Beystadium during battle,
opponent scores 3 points-battle immediately over
- Compete in multiple battles-the player with 7
or more points at the completion of a battle wins!
Special Power Spirit Rules pump
up the Beyblade action!
Each battle is fought under one special rule of
play. Will your opponent change his battle strategy? Can you use the rule
to your advantage? LET IT RIP and find out!
- Dragoon Storm (Dragon Spirit) Reverse Launch =
Opponent must launch his/her top with his/her opposite (non writing)
hand
- Draciel (Turtle Spirit) Delay Launch = Launch
your Beyblade top 5 seconds after opponent launches his/her top
- Dranzer (Phoenix Spirit) Power Launch = Player
can use a Deluxe Beyblade launcher while opponent can only use the
standard Beyblade launcher
- Driger (White Tiger Spirit) Customization
Launch = Opponent cannot use a customized top. His/her top must come
straight out of the box
Credit to the Official Beyblade site
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