thelostvalley
**The Lost Valley

This zone is beneath Garnet (on the 2nd level of the mountains, find a room with 
only an U exit and type ‘enter’).  Dinosaurs roam this area, just ignore them if 
you aren’t soloing.  Track/find the apeman runner, kill him, and get the jewel 
out of his pouch.  Move down when often and get in the bottom center of the 
valley.  There will be an altar and some more apemen here.  ‘Set/drop jewel 
bowl’ to activate it.  Now have everyone chant altar quickly (lighted person 
last) and have the tank move into the Stalker of the Mists.  Make sure people 
don’t move into the stalker if the tank is low hps, as the stalker does a lot of 
damage with his breath.  It is holdable.  Stalker can load druid tablets 
(plantwalk, pass without trace, temporal path).  Once looted, move group down, 
up, south to escape the mists.  Move into the next area and track down the 
shadow hunter.  Kill him/loot his key, and move to the north end of the valley.  
Hunter also loads ‘a shadow spear’ (2d9 flat nothief piercer prim).

Go through the door into the Caves of Despair.  There are a few dts here so be 
careful.  This is a maze where you need to get through without hitting the dts.  
A few mobs can load ‘some spirit armor’ (antigood –str autoinvis bodyworn).  I 
think the path is: all north, west some, north at the first junction, then north 
again at the 2nd.  Once out of the caves, head north to the gate of the citadel.  
From here head east, and north when you can’t go further east.  You’ll reach a 
scannable DT, but if you check exits it will be called ‘A Small Alcove’.  Go in, 
loot the key, and move back to the gate.  Once inside you have to kill a bunch 
of stoneskinned guardians.  They are no_stab, so either have a fire/iceshielded 
caster tank them or kick/frag them down.  Kill the first one, move west (maybe 
1n first) and then kill the 2nd guardian.  Head north from that one, and then 
east to the 3rd guardian.  East of here is the Shadowlord.  He is nobash 
reflect, and there is a red skull laying on the floor in his room.  Anyone 
touching the skull will die.  Shadowlord is a rank mob and loads ‘a magic pouch’ 
(a very large waistworn container).  Once dead, head back all west, all south, 
eastward, and then north some to the 4th guardian.  Kill it, go north to the 
deadend.  Do not touch the skull, but have everyone in your group type ‘up’.

This central room spins.  You need to get to the west room, go north to the end, 
loot key, and get back to the center.  Now you have to spin east and head 
further east until The Door of Imagination, unlock it and follow the path down.  
From ‘Gliding on the Wings of Darkness’ head south and east to find a down exit.  
Be memmed and ready.  Down is the last fight, kill order savant then silent.  
Both are reflect, savant bashable, silent observer nobash.  Both mobs are rank 
and observer is a nice 300k exp.  Observer can drop an unknown mage book, ‘some 
fur-trimmed boots’ (resist_cold +mvs), ‘a black pearl ring’ (unsure stats), ‘a 
gold bracelet’ (-10ac wristworn), ‘a sable cloak’ (antigood neckworn autoinvis), 
‘the amulet of Itark’ (neckworn +dex +str), and ‘a gold belt’ (antigood 
waistworn autofly).  The D exit leads back to the apeman shaman room.