**Storms Keep
This zone was much better before the revamp, but anyways. Begin by having your
group (not you) all type 'accept' at Sara and the dragon. Type 'listen sara'
and let her talk until she drops both a letter and a golden amulet. Loot these
and accept. Move north to the gate and kill the kender/janitor. Have someone
with high strength 'knock gate' to get the guard's attention. Kill the guard
when he comes out quickly, try to keep him floor so he doesn't escape. Loot the
key and open the gate. There will be 5-10 tracking knights/warriors you may
want to filter out slowly. Move north into the keep (not everything is aggro)
until you can see Steel. Send in your tank, and 'display letter' and 'display
gold.amulet' to get Steel to run off. Kill the mobs, and move west (few more
tracking mobs). Head north and kill the guards/dragons/captain. Head north of
the dragonrider captain, and look at the smith. Blacksmith can load 'a leather
jerkin' (+str/+hr bodyworn) and 'a pair of wicked black boots' (+dam footworn
nonmetal). Note the blacksmith's room is nomagic. North and east of smith is
the stable keeper, kill him for a key. Head back west, and a few south and
unlock the door east. More trackers come here. Go east, kill the champion of
lily, who can load 'black lily gauntlets' (+con handworn antigood) and 'the
plate of the black lily' (+con bodyworn antigood). He also loads a key you will
need. Head south and kill Romis and his guards. Romis can load 'an ebony
hilted gleaming sword' (nice high-str offhand lblade) and 'an ebony shield'
(+bash shield). He also loads a key. Head back north to the champion room, and
then east. More trackers at this locked door. Head through the door and
northward to the barracks. At the northeast end is Steels room, go in and
'convince steel' or 'challenge steel' (it may be a new kw but it won't be too
hard to figure). Take Steel back down to Romis area and he will open up a
secret. Follow the path until you can see Grom, and kill him. Do not touch the
knight in the room while Grom is alive. Once Grom dies, have one of your
healers heal the knight. This is good exp if it's done alone. Take the group
back up the path and west of the cabinet until Steel pushes a button and
vanishes. Have your group all push button to reach the upper level of the keep.
Up from this room are a few more trackers and some master of the thorn mage
mobs. Keep the mages bashed--they can edrain/stun/tent etc. Head north from
here and unlock the west door and fight the 3 tracking, healing knights of the
skull. The high priestess also wanders these few rooms, find and kill her. She
loads 'a small, tattered prayerbook' (word of recall/sunbolt/summon/negative
plane protection clerical book). North of the skulls room are 2 minor priests,
kill them without touching the kender. Once dead, have someone you want to
control Steel as a charmie 'push 2.button'. Now head back to the central room
of the upper level. Head east and kill the guards and the stoneskinned golem to
find a mem room. North of the mem room is a nomagic fight with a lord of the
lily. There is a door to the west of him that leads to the old Ariakan room,
but is now a trap set by Lord Saq. You can either overbash/silence Saq (tough
to pull off) or just kill everything. If Saq manages to yell, kill guard guard
lord captain dragon. Otherwise you only have to deal with Saq and his guard(s).
Once all these mobs are dead, 'roll statue' and open the door east to head back
to the mem room, and 'move/push fireplace' to open a doorway north. North of
Saq is another fight. This fight order is usually guard guard high lord, have
someone bashing high priest and bashing lord Yath. This fight can load 'a
sterling ornate orb' (unsure stats, +con held maybe). Once done with this fight
head back to the button room. Steel will automatically 'push button' and have
your group do the same.
Head back to the courtyard, being cautious. You will find a group of Shriners
there that you need to kill. Best kill order is Abraxas, Thar, Katsuhiro,
Isamu. They load a few various items of no excitement, and Abraxas loads the
key needed for lord Noom. Loot them, find the fountain near the smith (Steel
will say something about Noom), and head back to the button once again. Push it
(mem in the memroom if necessary) and head further up into the keep. The
'guardian of the tower' dies quickly if you blind it. Once at the top of the
keep, you can go south to fight Kul who loads 'the amulet of Kul' (5hp detinvis
neckworn) and 'a transparent shroud' (about worn autoinvis). Once he's dead, go
back the other way and head north. You'll have to fight some knights/masters
again. Make sure you are flying and try to spin your group north. You'll end
up in a room with a down exit a few times, this room is a nofly dt so don't go
down. Keep trying to go north from the center room until you succeed. From
here, 'shatter 2.mirror (or 1.mirror if you have the mirror key packed)', move
north, and 'unl door w'. West of here is lord Noom and his 2 demons. Noom is
not nearly as deadly as he was before the revamp, but he can still be a pain in
the ass if you are low on clerics. Kill his demons first (stabbing them on
entry or having tank kick/charge the first one helps) while keeping noom on his
ass with charges/bashes. He areas like any other high mage mob and has his own
flesh decay area spell that does quite a bit of damage. Noom loads 'a robe of
the elements' (body worn autoinvis), 'an obsidian crown' (mageonly 2int
autoinvis head), and 'the black staff of shadows' (immune_edrain prime staff
mageonly). You can 'push/move chest' to get below the room and loot the coins.
Either Noom himself or the hidden room can load a magebook. This is probably
the most chaotic book load in the game. It can be anything from forcebolt to
(uniquely so far) prism. The mirrored monocle is needed to reach Ariakan so be
sure to loot it. Move back to the mem room and mem.
From here, move west, south, west and wear the monocle. You will then be able
to 'ent passage' to reach the secret area of Ariakan. Sara will be in the room
for this fight so don't use area. This fight can either be really nasty or
pretty easy depend on how your saves fair. When you move in, kill the guards as
fast as you can. Once Ariakan/Flare arrive the kill order (assuming everything
is alive) is guard guard guard guard dragon lord. Ariakan can load 'a skull
helm of takhisis' (antigood immune_heat headworn), 'a gleaming ivory staff'
(4d4++ offhand blud), 'a black lily pendant' (+10hp neckworn antigood/evilonly
perhaps), 'a pair of dark legplates' (+dam legs), and/or 'the dark plates of
Takhisis' (+dam legworn evilonly). If Steel and his owner survived, you can
'free sara' with Steel in the room to receive upwards of 1million experiece for
a goodie char and a key. This key opens either the cabinet in the lily champion
room, or the silver box beneath lord Saq's room. You can 'open rug' in Saq's
room to access the box. The cabinet loads 'an old tarnished lance' (antievil
2d12 ++ piercer prime) and a druid tablet (mass refresh, firestorm, word of
recall). The silver box loads 'a golden orb' (held light +7th circle clericonly
that is also a heal wand).