**Forest Shrine of Habbakuk (Shayds)
This is a pretty simple zone filled with good aligned forest mobs. It's located
south of Mt. Nevermind by passing through a hidden exist in a barren forest.
The first area is spin rooms with a bunch of wandering mobs. Fight through them
(bash the druids if they assist) and head eastward until you reach a stream.
Remove everyones' flies and waterbreath everybody. Head south, down, and all
south once this is done. 2 sentries are above you from here. South of these
sentries are 3-4 tracking wolves that have very low hps but hit kinda hard.
Kill them quick. Wander the village killing elves/sentries/humans/grim hunters.
Note that any room that discusses 'moisture' at the end of its description is
nomagic. Sentries and Grim hunters can load 'a woodsman's ring' (saves_spell
ring), 'a pair of woodsman's sleeves' (+str armworn), 'a pair of woodsman's
leggings' (+something I can't remember), 'a woodsman's vest' (+con bodyworn).
In the southwest corner of the village you can fight Shaylon, who loads 'a green
hilted machete' (3d5 ++ prime lblade). The northwest corner is the nomagic
fight with Elowyn and Leaf. Leaf can load 'a windswept sandstone tablet' (can
be any winds spell druid), 'an earthen mace' (8hp prime/offhand), and 'a heavy
earthen plate' (druidonly +wis bodyworn). This fight also loads the fake 'extra
silvery potion' which is harm instead of heal. In the center, southern portion
of the village is the Elder Mystic nomagic fight. The room north of him is also
nomagic, so it's best to have the tanks flee and go north to receive healing.
Kill the clay golem first and bash the elder. The elder can load 'a hypnotic
medallion' (+gaze dkonly neckworn) and a spellbook around ams/relo level. The
chest in his room is hard_pick and can load 'an extra silvery potion' (rentable
heal potion), and 'a suit of woodsman's armor' (neutral only bodyworn +heal).
Moving around the mystic hut you can enter Suicide Alley. This is a series of
spin rooms in which 2 caster undead spawn everytime you enter. Keep moving
through it until you come out into the Fey woods. A jungle wyrm will track to
you here, but he's not too deadly. He can drop 'a plate of elfish bones' (evil
only +str -int bodyworn). The giants in this area can load 'a giant scalp
shield' (heavy evil only saves_spell shield). The centaurs can load 'a bloody
centaur skull' (+gaze dkonly headworn). The pixies can load 'a cracked pixie
skull' (antigood canfly ring). The group of dryads can load a 2int/2wis norent
headpiece and 'some dryad skin sleeves' (evil thief only +dex arms).