shayds
**Forest Shrine of Habbakuk (Shayds)

This is a pretty simple zone filled with good aligned forest mobs.  It's located 
south of Mt. Nevermind by passing through a hidden exist in a barren forest.  
The first area is spin rooms with a bunch of wandering mobs.  Fight through them 
(bash the druids if they assist) and head eastward until you reach a stream.  
Remove everyones' flies and waterbreath everybody.  Head south, down, and all 
south once this is done.  2 sentries are above you from here.  South of these 
sentries are 3-4 tracking wolves that have very low hps but hit kinda hard.  
Kill them quick.  Wander the village killing elves/sentries/humans/grim hunters.  
Note that any room that discusses 'moisture' at the end of its description is 
nomagic.  Sentries and Grim hunters can load 'a woodsman's ring' (saves_spell 
ring), 'a pair of woodsman's sleeves' (+str armworn), 'a pair of woodsman's 
leggings' (+something I can't remember), 'a woodsman's vest' (+con bodyworn).  
In the southwest corner of the village you can fight Shaylon, who loads 'a green 
hilted machete' (3d5 ++ prime lblade).  The northwest corner is the nomagic 
fight with Elowyn and Leaf.  Leaf can load 'a windswept sandstone tablet' (can 
be any winds spell druid), 'an earthen mace' (8hp prime/offhand), and 'a heavy 
earthen plate' (druidonly +wis bodyworn).  This fight also loads the fake 'extra 
silvery potion' which is harm instead of heal.  In the center, southern portion 
of the village is the Elder Mystic nomagic fight.  The room north of him is also 
nomagic, so it's best to have the tanks flee and go north to receive healing.  
Kill the clay golem first and bash the elder.  The elder can load 'a hypnotic 
medallion' (+gaze dkonly neckworn) and a spellbook around ams/relo level.  The 
chest in his room is hard_pick and can load 'an extra silvery potion' (rentable 
heal potion), and 'a suit of woodsman's armor' (neutral only bodyworn +heal).

Moving around the mystic hut you can enter Suicide Alley.  This is a series of 
spin rooms in which 2 caster undead spawn everytime you enter.  Keep moving 
through it until you come out into the Fey woods.  A jungle wyrm will track to 
you here, but he's not too deadly.  He can drop 'a plate of elfish bones' (evil 
only +str -int bodyworn).  The giants in this area can load 'a giant scalp 
shield' (heavy evil only saves_spell shield).  The centaurs can load 'a bloody 
centaur skull' (+gaze dkonly headworn).  The pixies can load 'a cracked pixie 
skull' (antigood canfly ring).  The group of dryads can load a 2int/2wis norent 
headpiece and 'some dryad skin sleeves' (evil thief only +dex arms).