qualinesti
**Qualinesti

Quali is located west of the goblin camp.  You need to find a room with only EW 
exits and ‘push bush’ to open a hidden path south.  Follow the path west until a 
NE room.  Move south to enter the zone.

In the southwestern portion of the forest is the shrine guard and the 
shrinekeeper.  The shrine guard can load ‘a mithril bracelet’ (antievil +dam 
wristworn) and ‘an elven pike’ (3d6 1/1 prime polearm antievil).  The 
shrinekeeper might actually load these items, but I can’t remember offhand.  The 
shrinekeeper is a nomagic room that is agro to anyone non-good aligned.

If you head west from the entrance and north when possible you’ll move towards 
the city.  When you reac the Cliff’s Edge (north is a dt, be careful), head east 
first.  Follow the path and kill the posse of elves patrolling it.  Loot the key 
from the field marshall.  He also loads ‘a helm of clan oakleaf’ (infra 
headworn).  Move to the end of the path and through the gate, killing anything 
agro.  Eventually you’ll scan ‘a tall purple elf’.  These are the elven heralds, 
the most annoying part of the zone.  If they shout, quite a few bronze dragons 
and elven high guardians will become agro and track you around the zone.  The 
trick to killing the heralds is to move your group in all together, have your 
tanks spam bash on them, your casters silence and then frag.  Kill this one and 
continue south until you reach a closed gate south with a key on the floor.  
Loot the key, but this gate is pickonly.  Head back out and around to the Cliff.  
Head west this time and kill the guard and the griffons.  Loot the key from the 
guard, move west, kill the guard dog, and loot its key.  Move into the city and 
follow the path to the next herald.  Kill it the same way, and unlock/go through 
the locked portcullis to the east.  Close these doors behind you so the 
guardians don’t track later if you annoy a shouter.  Once you reach a room with 
2 closed exits N and E, open the gate E and kill another hearld.  From here, you 
can head north to Lord Nam’s house and kill him for a possible druid tablet 
(call lightning, icestorm, cure critical), head east toward Porthois, Alhanna, 
and the Gazer, or south toward the platinum dragon.  The most efficient way to 
do this zone is to go east first, so head that way.  Be scanning for heralds and 
also elven servants.  The servants have low hps but they will also yell.  Elven 
citizens yell as well, but they aren’t agro and should be ignored.

Once you reach a closed gate to the east, go through it and head south.  Follow 
the rooms and kill the K’lael agro guard on the eastern side.  1 room north of 
this guard is an NS room.  Type ‘pluck petal’ to open an exit to the east.  Head 
east and up into the tower.  W,n,w from the landing is a memroom for everyone.  
From the memroom go e,u and scan to see Alhanna and Porthois to the south.  You 
can kill the royal guards that wander the floor if you are afraid they’ll move 
in on the big fight.  For this fight, have everyone kill marshall, alhanna, 
porthios.  Bashing Alhanna helps stop her from healing.  Porthios has a heal or 
two he might use on himself, but usually he doesn’t bother for some reason.  
Alhanna can load ‘a ceremonial elven slingstaff’ (casteronly 4d4 3/3 misc 
prime), ‘an emerald crest’ (2int/2wis headworn), and ‘a pair of regal elven 
gauntlets’ (cleric only autoinvis handworn).  Porthios can load ‘a great elven 
axe’ (3d6 2/2 prime axe) and ‘a suit of regal platemail’ (+dam bodyworn).  Once 
they’re dead, loot the key from porthios and unlock/loot the throne.  His throne 
can load ‘a hooded black chasuble’ (evil only +heal bodyworn), ‘the starjewel’ 
(held immune_fire reverse cold resist), and ‘a small tattered prayerbook’ 
(summon/word of recall/sunbolt/negative plane protection clerical book).  If you 
wish to fight the gazer, ‘shine moon’ in the throneroom to open up an exit east.  
The gazer is east, up, west from this room, and it there is a DT to the west of 
it.  Cloak of bravery is essential.  The gazer is nobash and reflect.  I never 
took the time to figure out the quest, but ‘a gazer’s eye’ is no longer nobash, 
but it is awareness and other neat things.

Head back outside the tower to the 3way junction just before the outer gate.  Go 
north to kill lord Nam (nothing notable about this fight) if you wish, and then 
come back and go all south.  Go through the door, kill/bash the magic-user, and 
loot his key.  Head east, up, 2 north, and send tank up to fight an elven lord 
and noblewoman.  The untrapped chest in the room can load ‘a ceremonial elven 
cloak’ (aboutworn +dex container rangeronly).  The elven lord can load ‘a great 
mithril bow’ (4d5++ bow).  Once their dead head d,s,w and ‘unlock/open web’.  
Move in, and have your group all type ‘break egg’.  Now ‘touch gate’ to open it, 
move west and north to fight the granite golem.  It can drop ‘a granite shield’ 
(+5hp shieldworn).  Type ‘push gemstone’ to open an exit east, head that way and 
type ‘rub neck’ at the room with the fountain and go west.  Now have a few group 
members (not leader or maintank) ‘bend bars’ to open a doorway north, and send 
the tank in.  There are 2 stabbing dreadguards here that can load ‘the ancient 
sleeves of stealth’ (+dex +dam armworn dex/thief).  Move north to the mem room 
and mem full.  

North of this room is the enormous platinum dragon.  This is usually a pretty 
easy fight but can get dangerous without resists or if saves lose.  Make sure to 
be resist electricitied, and have your tank type ‘cast’ when he enters the room 
to summon the 2 elves.  The kill order here is kill/bash elf elf and then 
dualwield for the dragon.  The dragon can load ‘a vicious black dagger’ (3d5++ 
“decapper” dagger prime thiefish), ‘a platinum gilt helm’ (goodonly +heal 
headworn), ‘a dragonshelm’ (+2con headworn), ‘a pair of platinum gilt boots’ 
(+dex +con footwear I believe), ‘a thin metal rod’ (lightning storm druid 
tablet), and ‘an ivory staff’ (sacred ward/darkness/restoration/steelskin 
clerical book).  He also loads ‘an auburn vial’ (norent autodeath potion which I 
believe is involved in the gazer’s eye quest).  You can ‘climb rubble’ and move 
through a tunnel and ‘push wall’ to get back to the rest of the zone if you have 
reason to.