**Mystic Isles
This zone is west of Drac Tower and also past the evil great white shark. In
the village, the high priest and his posee load 'an alb' (+8hp +wis aboutworn),
'a papal cross' (goodonly autofly held light), 'a maniple' (+int wristworn
clericonly), and a cure disease/gust clerical book. To progess deeper into the
zone, move west a few of the high priest to the fountain and 'move/push
fountain'. Go down and loot the key. Next head north to the gate, and then
east a few until you find the Commander to your north. Kill him and loot 'a
letter' from his corpse. Go back to the gate and murder the gateguards. Move
north to the golems. From here you have to fight through a forest full of
annoying-ass giants and giant mages. The path through the forest is this:
n,u,e,d,n,u,n. Once you reach the last room 'open bark' and have a nonevil
'agree' or 'accept' what Miles says. Loot the key he drops and go back down
into the forest. Head north until you reach the corner of the castle and head
east to find the gate. A few east of the gate is the giant commander and a
draconian advisor. These two can load 'a leopard skin cloak' (+dex aboutworn),
'a leopard skin sash' (+dex waistworn), and 'a suit of crimson banded mail'
(+dex bodyworn). Head back west to the castle.
Once inside, get to the central room and go south. Have everyone either 'enter'
or 'touch mirror' (both commands do the same thing). Move the group 2 north.
If the room does not have a closed down exit, move back 2 south and have group
'enter' or 'touch mirror' again. Repeat this until you reach the room with the
down exit. Leave your group there and head back south and touch the mirror.
Now you need to find 2 keys. Go 2 north and south until you find an NES exit
room and go east. Type 'open statue' twice, loot the key from the statue, and
flee from the one that attacks you. Head back south and touch the mirror. Now
go 2 north again until you reach an ES room. Once there go east, 'get key' and
'smash orb'. Now keep going 2 north, south, touch mirror until you reach your
group. If you end up in the labyrinth at some point, moving u,n,u,d,s will get
you out. Once back at your group 'unlock crate' and loot the key, then unlock
the D door and go down. Don't touch anything in the next room. 'Unlock silver'
and head 2 east past the dt room.
From here you can go south/up to the battlements. The archers here can load 'a
fine silver bow' (3d7 1/1 bows) and the captain can load 'a mystic bow' (3d7 3/3
bow). Find the door to the tower and head up. At the top there are 3 scholars
and a mentor. Quock can load 'a long rope and pouch' (+int beltworn container)
and 'a moon staff' (+int mage weapon/offhand). He also loads tablets
(paralysis, cone of cold). Once done head back down into the keep and go north
into the library. Here, 'pull/move rug' and then 'touch floor' to open a north
exit. Go north and 'present letter' to the general to receive the key to the
queen. Head north to the queen and her dragon. The queen can load a crappy
offhand misc crossbow, 'the royal shield' (norent 40hp shield), 'the queen's
diamond wedding ring' (+learn ring), 'a silver fauld' (+con waistworn), 'a
silver tuille' (2dex legworn), and a crown I can't remember.
East of the queen is the vault. There are different items scattered about the
zone that give clues to the combination, but I haven't taken the time to search
for them. Past the vault you can go all north, south, north to reach the door
to the king's ghost. This is a dangerous nomagic fight against the king and his
3 undead guards. The best plan here is to have your tank go in and flee as soon
as the minions arrive. Now, you'll want your tank to go in and flee
immediately. Once he does, move the group in and have them kill 3.minion first.
If it doesn't die in 2 rounds have everyone flee out and heal them up. Repeat
this until 3.minion dies. Once it's dead flee out and heal. Again, send the
tank in to flee instantly, and then move in and kill 1.minion until its dead or
2 rounds pass. Repeat until it dies. Again have the tank enter/flee to target
and kill the last remaining minion. Once the last minion dies, kill the king
like it is any old nomagic fight. The king's tomb can load 'a diamond bracelet'
(goodonly +2dam wrist), 'a pair of diamond circlets' (immune_cold armworn), 'a
pair of combat sollerets' (+dam footworn), and a possible magebook. I am unsure
what spells load in this book, should be from relocate or mirror image level.