**The Mound
This zone is located west off the road between Palanthas and the High Clerist’s
Tower. Move through the scrubland until the end, move north, and ‘move tree’ to
open a path. Head north to the gates, move east and kill Pooda for the key.
Now head through the gates and hug the east wall until you find a down exit.
Move into the Karst Caves (mem room) and kill the 2 draconians. Head east to a
down exit, and have your tank run 3 down (all block rooms). The 3 draconians at
the bottom hit relatively hard when they’re all alive. Area/kill them—they
frag. Head down again and south to find Aspre Tohz. Aspre is a high-hp pure
melee fight. He can load ‘a pair of spiked battle armets’ (evilonly armworn
+dam), ‘a bloodstained steel band’ (-10ac wristworn antigood), ‘a heavy rune-
inscribed battle axe’ (3d7++ heavy axe prime antigood), and ‘a black battle
kilt’ (+dam legworn). Kill him and loot his strongbox which loads some of his
items, ‘an onyx plate’ (quest item), and ‘an onyx pentagon’ (quest item). Head
back and mem up then come back down and move north, east of Aspre. Send the
tank south to agro one of the ugly draconians and have him flee out. The drac
will track, and 2 magical assistants will poof in when it dies. They both cast
and force, so keep them bashed. When they die, move south and kill the other
ugly drac and the 2 assistants.
Once they’re all dead ‘place/set pentagon hole’ to release the wall. Now have
some of your strong members ‘slide wall’ to open an exit to the south. This is
a nomagic fight and the mob turns into a statue. Jaraag loads ‘a malevolently
hooked beast goad’ (4d4 +disarm polearm prime), ‘a suit of darkened tusk
scalemail’ (evilonly +str bodyworn), ‘a pair of bloody butcher’s gloves’ (+dam
evilonly handworn), ‘a bloody butcher’s apron’ (evilonly aboutworn
immune_drain), and ‘a crimson shield of the wyrmgaard’ (nice +bash shield).
Send a healthy tank east and kill 2 more drac sentries. East again is another
draconian assistant that killing will cause 2 more assistants to poof in. Kill
them, loot their key, and get the hemisphere from the desk/cabinet in the room.
Now move the group back outside to the Karst caves and have them mem. Move up
alone (bring a tank if you need to) and head northwest through the trash. Find
a closed N door and go in, and kill Gopi Ratbasher. He can load ‘a crooked
crown of the gulldwarves’ (nolore –int +7hp delayed headworn), and loot his
chest to get a key to the shack. Head south, east, and then north again until
you find ‘At the base of the statue’ and rummage. Open the statue, loot the
other hemisphere, and head back south some. Find the up exit leading to the
shack (don’t go up the slide!) go in and kill Eras. ‘Get shovel rack’ then
‘clear pile’ and loot the 2nd onyx plate. Now type ‘combine onyx.plate’. Head
back down to the Karst Caves, round up your group, and head back down east of
Jaraag. Move all north by yourself (don’t use say) and finish off the keywords
with ‘screw hemisphere’, ‘combine staff staff’, and then ‘unscrew hemisphere’.
These keywords give 1million+ exp if done alone.
Now you can go back to your group and prep up for Ochre. He’s a very tough red
dragon (immune_heat, fire breath). Once ready have your group not “say”
anything and move back north to the portal. Have your tank ‘say tyhin ror
fybkes safe’ to be ported into the dragon chamber. Once you see him fighting,
have the rest of the group say the password and get ported in. You want to have
everyone kill/bash dracos because he will flee/stab very hard. Dracos is also
para/holdable and landing one will end him quickly. Once Dracos dies have
everyone dualwield for Ochre. An iceshield scroll helps immensely here as Ochre
has a shitload of hitpoints and regens a ton of them every tic. Beat/cold spell
him down as fast as possible. Dracos loads ‘a cloak of bloody scalps’
(save_spell -2 [maybe para] aboutworn antigood), ‘a crimson dragon spine
javelin’ (very nice prime thief stabber), ‘a red metallic javelin’ (harder to
frag nice thief stabber), and ‘a set of blood stained leather wrappings’
(antigood bodyworn +2int +wis). Ochre can load ‘a mithril crimson bracer’ (+con
autoinvis wristworn) and some other nice things I haven’t seen. He also loads a
magebook (mirror/tent/prism(?) level).