**Kharolis Mines
An interesting zone that can load very nice coins and a few neat items. On the
goodie side, the mine overseer loads 'a heavy brass bastard sword' (3d6++
2hander primeable with 24/25str), 'a pair of silver dwarven gauntlets' (+dam/hr
handworn). His sentries can load 'a copper dwarven ring' (-int +con). The
foreman who wanders the mines loads 'a dwarven cuprite ring' (norent +con quest
item in the lower part of the zone). Magnus ver Magnussin can load 'a large
copper ignot' that can be presented to the armor smith in Thorbardin to receive
'a suit of spiked copper plate' (-2dex +dam bodyworn).
There are 2 major exp quests in this zone. If you are good aligned, grab 2
pick-axes that are lying about or kill miners and find the Abandoned Tunnel.
Type 'dig west' twice to open up the lower part of the zone. Go down the path,
and down at the Fog. Beware you have to fight 4-6 stabbing kua-toa scouts.
Once they're dead head all west until a Slippery Bank. Go up and into the kua-
toa city. South from here leads to the kua-toa shaman, who loads 'a transparent
fish-skin bracelet' (wristworn +wis) and 'a transparent fish-skin robe' (about
worn autoinvis). Shaman also rarely loads druid tablets (charm monster,
tornado). North of the shaman and past the entrance there is an up exit that
leads to the kua-toa chieftain. He doesn't cast spells, but he has a special to
prism that he likes to spam happily. Two elite guards will track into the room
when he dies. He loads 'a crown of the kua-toa chieftain' (norent waterbreath
quest item upstairs), 'an aqua-green azurite scepter' (held light autofly with 1
charge of iceshield), and 'an azurite medallion' (unsure stats, likely +learn).
Take his crown back upstairs and give it to yourself in front of the foreman to
receive ~700k experience and a key. Take the key to the southwest portion of
the mines and unlock the foreman's chest. Inside loads 'a strip of birtchbark'
(rentable 3 healing mist/mass refresh wand), 'a silver dwarven medallion'
(+hitroll neckworn), and 'a pair of bornite sleeves' (+dam armworn)
If you are evil aligned, kill the dwarven foreman and loot his cuprite ring.
Take the ring down to the kua-toa chieftain and drop it to receive ~700k exp and
'a tri-jeweled ring' (key to chieftain's chest). Go back onto the dark lake and
move around until you find the room with a down exit. Dispel/remove your fly,
hold a light, and go 2down. Don't talk while doing this. The chest loads 'a
pair of green stained leggings' (legworn canfly), 'a moist-blue green scroll'
(norent heal scroll), and a few other items. 'Touch rune' to receive
waterbreath and fly back up to your group.
There is also another side of the upper portion of this zone. Kill the mine
overseer and loot his key. Go all west to the mine office, 'g cup table, 'shake
cup' and receive another key. Go 2 east, north and disable (just a lightning
bolt trap) and loot the safe. Take that key back to the mine office and
unlock/open the vault. Loot the crate of dynamite and give it to your tank.
Another 'large copper ignot' can load in here for the spiked plate armor. Move
group down into the mine and all north. Go up at the up exit and kill the 2
dwarf guards there. Unlock the door to the north and send the tank all north,
east, north to 'A Sealed Tunnel'. Be sure the tank is in this room, and have
him 'light crate'. He will take some damage and cause an earthquake. Move the
group inside and go 2 east when you can. 'Open door' to open the secret, and
kill the 2 theiwars to the south to cause their invasion. Now the mines will be
overrun by theiwars instead of hylar. Make your way back down toward the
foreman's chest, killing the theiwars for good coinage enroute. In the chest
room will be 2 guards and a named warrior who loads 'a dark shield of Kharolis'
(nice heavy bashing shield) and 'a pair of granite Theiwar gauntlets' (antigood
+con hands). Killing the warrior causes Jehnzan and Kayhnar to pop back at the
Sealed Tunnel where your tank blew up the crate. Jehnzan is a mage, Kayhnar an
assassin who both hit decently hard. Jehnz loads 'a suit of flowing black
armor' (antigood +7th slots autoinvis mageonly), Kayhnar loads some sleeves that
are probably +dex. Jehnzan also loads a key to the wall safe in the foreman's
chest room. After killing these 2, head back there and check out the safe.
Inside loads 'a cuprite sample' that can be presented to the sanction smith to
receive 'a heavy cuprite battle axe' (heavy, nolore, deadly axe prime).