isleofshadows
**Isle of Shadows

There are 2 ways into this zone.  If you have a lot of tanks you can go up at 
the cliff and go in the main route.  Kill the dragon Khita and 'enter nest' and 
then 'move eggs' and head down.  Kill the waterweirds and head east to the 
deadend.  Have a few strong people 'turn statue' and move north.  Kill the 
undead guardian and 'slide sarcophagus'.  Tero is a dangerous, hard-hitting 
nomagic fight.  He is also worth 500k+ experience if you aren't ranked.  Have 
the tanks all go down and kill him, assign 1 warrior as the basher.  Be sure to 
rescue off at fair/bad and instantly if Tero bashes someone.  Have the tanks 
flee or go up for heals.  Tero loads 'a pair of heavily scratched gauntlets' 
(used to be +2hr/+2dam neutral only, unsure now), and a nice belt I can't 
remember the name of.  Loot the dagger he drops and unlock the door above him to 
continue into the zone.  From the central staircase room you can go up twice to 
fight the thief/stabber mob Shiira.  Shiira loads 'a pair of greasy footpands' 
(ranger/thief only +2dex footworn), 'a golden nail' (+pick), and a glowing 
dagger that generally sucks.  Head back down to the basement.  East of the 
bottom is a guardian golem who can load 'a suit of marble plate' (clericish 
saves_spell bodyworn).  In this room and the room south there are 'revered sons 
of darkness' who each can load 'a black crystal staff' (lightweight 2wis prime 
blud).  Loot the marble shard from the golem and unlock the door east.  North of 
the golem is Walcanar and Aegis.  This can be a long fight if you don't have a 
paladin so make sure you have a good number of heals.  You can either have 
everyone kill Walcanar and bash Aegis or just have people kill/bash Aegis.  
Absolution works well on Walcanar.  Walcanar can load 'a wreteched medallion' 
(nolore +heal det invis nv evil only cleric neckworn), 'a dark blue robe' 
(norent imm heat/cold aboutworn), and 'an ivory staff' 
(steelskin/darkness/sacred ward/restoration clerical book).  Aegis can load 'a 
green demonic ring' (+1 all slot evil mage only -con/hp) and 'a small golden 
trident' (10hp +int piercer prime casteronly).  The chest in this room requires 
a thief and is hard_pick, and loads a key for the quest and 'a black pearl 
inlaid ring' (autofly imm_drain ring).

East of the golem is the room leading to 5headed.  By saying 'selur idhob' you 
are transported to a 1man room west of the dragon.  Evil characters can enter 
the dragon's lair without being aggroed, but neutral/goodies will piss it off 
nicely.  This is an extremely tough fight that can be insanely unpredictable.  
The best method to win is to have all your evil chars in the room and grouped 
up.  When ready, have your non evils (has to be done 1 at a time) say the 
keyword, enter the lair, and follow the leader.  Having your tank do this first 
is a good idea if he's not evil.  Once you get everyone in the room, do your 
best to get everybody killing 1.head 1.head 1.head 1.head until they are all 
dead.  Area is godly here, if you can keep your casters alive.  Once 2/3 heads 
die, it becomes much easier.  Once down to just the body, have your healers 
retreat and mem while 1 keeps casting.  The body can heal itself numerous times 
and has a lot of hps.  If you win, its a huge rank, 2million exp, and can load 
the best spellbooks in the game barring pws.

The other entrance to Shadow is for use if you don't have enough tanks to kill 
Tero, you want to do Caldean, and you have a thief.  Go north and east from the 
base of the cliff and 'pull branch'.  Then go 2 north and all west to reach the 
keep.  Keep the doors around you closed to hinder the tracking of the masters of 
dread annoying mobs.  The room to the west of the 1st keep room has a door to 
the west that must be picked by a thief, and is hard_pick.  North of this center 
room is the dark lord captain who can load a few mundane items.  In the captains 
room, have a sanctuaried mage 'ent wardrobe', 'open crack', go down into a few 
mobs, 'g all hole' (a key) and dim door or relo back to you.  This is the key 
for Caldean.  Head back south and west, kill the 2 elite guards, and head up.  
You are back in the area with Shiira and Walcanar below you.  Unlock the door to 
the east and kill the night golem.  Nightgolem can load 'a night shadow 
bracelet' (+hp wristworn) and 'a bladeless sword' (nolore 2d9++ish lblade 
prime).  You can 'open door' to open a hidden door to the north.  Send an imm-
drain tank in and kill the wraith to the north.  In this room 'blow candle' to 
open the door to Caldean.  Caldean is a typical high level mage mob with a cat 
lacky.  Kill/bash the cat first and dualwield for Caldean who is nobash.  
Caldean can load 'a black robe of shadows' (+int bodyworn antigood/evilonly 
mage) and 'a shadow mask' (+int headworn mageonly).  He also loads a mummy claw 
that is the key to a jar (unlock jar) in his room.  A blood red scroll loads 
inside the jar (heal, stoneskin norent scroll).  'The sceptre of shadows' is a 
quest item/edrain wand.