**Forgotten Temple
Another overspammed zone. Beings by killing gateguards and then 5-10+
scan_tracking dark knight mobs. Area helps but assisting is plenty on a decent
group. Head east or west and send tank up onto battlements. Guards/officers
will likely scan_track, they hit hard if all together. Officer can load 'a
tarnished iron ring of the watch' (sense_life) and the key to the commander's
room. Head all south (watch for guards) and either east or west depending which
side you're on. Archer loads 'a large darkwood bow' (3d7 ++), 'a pair of spiked
demi-gauntlets' (+dam +dex), and 'a three-strap leather bracer' (+str wrist).
Commander loads 'a stone sword' which is a key. Take the sword down to the
Statue of Paladine, unlock/loot the crown and go west, and north to fight 2 more
knights. 'Unlock/open doors' at the deadend to procede. From the NESW: east is
toward the mages and balor, west is toward the trainer and Krona, and north is
toward Ombra. Kill the mages first, who can load 'a dark cudgel' (3d5 offhand
autofly), and 'get all bookshelf' to get the 1st page. Kill Tesiak east, loot
the 2nd page. 'combine page page' then 'decipher page' 'g key' and unlock/loot
the chest in the room. Chest loads 'a sparkling black bracelet' (immdrain
wristworn), 'mottled robes of the Archmage' (+hp nocharm bodyworn), and a
locate/forcebolt level spellbook. If you want to piss off and kill the balor,
'destroy circle'. He is nobash/reflectish and loads 'a massive black runed
sword' (3d7 3hr evilonly 2hander).
Heading back west, kill the trainer and his trainees. Trainer loads 'a
weaponmaster's blade' (3d6 ++ prime lblade). Trainees can load 'a black
training amulet' (antigood +hr neckworn). Northwest of trainer, be sure to kill
the 3 knights to the west. Next kill the general and Krona. General loads a
key for the desk in his room, and Krona loads 'a skull-capped mithril battle
axe' (4d4++ axe prime), and 'skull-encased mithril pauldrons' (+con +dam). Loot
key from general, unlock/loot desk, and go back to NESW.
Go north, west (kill priest) and 'smash statue' to get the 2nd rose piece.
'Combine rod bud' to make the rose. Head east and north to fight Ombra. The
minions hit very hard, so be sure to heal every round until one dies. Ombra
himself loads 'a ruby encrusted battle flail' (3d6++ cleric prime). 'Slide
tapestry' here to procede. The next fight is a stoneskinned golem in a
no_cleric_magic room. Have tanks/casters frag it down while fleeing out for
heals.
Once it's dead, move in and 'place rose pedestal' and 'enter portal'. Now there
are 3 riddles to solve. First one is 'say evil', 2nd is 'say will', 3rd is 'say
win'. After entering all the portals 'poke man' to wake him up and get Walker
to follow you. Head all east and then all south. There is a fiend east of here
that loads some whip but usually gets skipped. Have a lawful good character
'touch rune' then you can 'open/move rune' and move south to Samus. Samus is
imm_elements and has a special that causes 150-200 damage and lags he uses
randomly on anyone in room. He loads +str plate, +dex boots, imm_drain ring,
+3hr gauntlets, and 'a tainted medallion of paladine' (neut only +heal neck).