crytic forest
T H E    C R Y T I C   F O R E S T 

-a few mobs bash, and det invis.
cryvak at entrance do. just don't be wimpy. they are immune elec also
monacores also det invis, and the head one frags with acid as you get to the bottom right of upper level

-Upper-
                                   +-------+     -/ Key \-       
 +---                       T      |      H|     E - Entrance into forest
 |   T                     | +-----+ ++ ++ |     T - Traps, Hurt but not kill
 | +-                      |              D|         Can only Recall out of Traps.
 | |                       | +-----+ ++ ++ |     H - Hole you fall into Lower part.             
-+ +--           +-------+ | |     |       |     D - Door Down. to oubliette (locked in trap)
E                |       | | |     +-------+     X - fall to underground, slight damage
-+ +--           | +---+ +-+ |          
 | |             | |   |     |            
 | +--+   +------+ |   +-----+                  
 |    |   |        |                       
 | +--+   +-+ +--+ |                            
 | |        | |  | +-----+                      
 | |        | |  |       |                  
 | |        | |  +-----+ |             
 | +--------+ +---+    | |                    
 |                |    + |                           
 +--------------+ |  +-+ |                    
                | |  |   |                                
                | |  | + |       ----+                          
                | +--+ | |          X|                         
                |      | |       --+ |                      
                +------+ |         | |                            
                       | |   | |   | |                      
                       | +---+ +---+ |                               
                       |             |            
                       | +---+ +-----+                       
                       | |   | |                       
                       | |   | |                    
                       | |   | |                 
                       | +---+ |                
                       |       |            
                       +-------+                         
                                                


-Lower-
                                                           
                                                           
  +-------+                     -/ Key \-                                    
  |       |                     E - Entrance, 1 way                             
  | +---+ |                     } Door, locked key on 1 of 2 guards at door.                                   
  | |   | +---+                 G - Up to the Captain of guards room. Corak Sevot                                    
+-+ +-+ |     |                 U - Exit UP to Druidic Garden            
|     | +---+ |                                                     
+-+ +-+     | |   +-+                                               
  | |       | |   | |                                            
 -+ |     +-+ +---+ +----+                                                
E   |     |G}           U|                                     
 -+ |     +-+ +---+ +----+                                               
  | |       | |   | |                                             
+-+ +-+     | |   +-+                                              
|     | +---+ |                                                    
+-+ +-+ |     |                                                  
  | |   | +---+                                                    
  | +---+ |                                                        
  |       |                                                  
  +-------+                                                         
                                                           
                                                           
Druidic Garden

    N
--  |                                      -/ Key \-                   
E]--C--P                                       E - Entrance (1-way)                   
--  |\                                     ] - 2 guards (stoneskinned)                 
    N U                                                      
                                            P  Portal to pal/tarsis/ etc                                                   
                                            N nothing important       
                                            C druidic circle with altar. hatch under altar with figurine
                                            U room under the circle, has two figurines that you can summon a wolf or trillicoq 

                                                           
****      WHEN AT room C the druidic circle                                              

restore altar    
move altar       
                                                           
                                                           
                                                           
-- A few Loads --
See lists for Details

A mage Book on the captain
old tattered spellbook loaded mending  ; book loads held

a necklace of shrunken bones
a crytic longbow
a serrated stone dagger
a moon staff ???
a stone figurine

a white wolf's fang
a shimmering purple ring..it glows dimly                                                           
a crytic wood scimitar				-
a crude metal breastplate			-
a purple wristband				-
a pair of wolf hide boots 			-                                                           
a white wolf cloak - on corak
a shadow chest - on corak
a crytic alexandrite (anti evil from under altar) +1 wis +1 int held
                                                           
of course a few components also..