**Graknar
Located beneath Thorbardin at the bottom of the spiral staircase. No enormous
secrets here. Straightforward kill everything aggro you see. Turning south at
the entrance leads to dark elven raiders, leader loads 'an obsidian ring'
(casteronly det invis). There is also a mindflayer at the eastern edge that
loads 'a glowing adamantite bracer' (+5hp wristworn) and 'dark elven skin boots'
(mage/druid imm poison). Turning east before the gate of Graknar itself leads
to a deep wyrm, which is probably the toughest mob in the zone. He is high
%reflect and loads 'dragon power armor' (+str and other stats I believe,
unsure). The theiwar patrol leader loads 'a two-handed battle axe' (4d6 or so
2handed axe) and 'a belly skewer' (-2/3 hitroll +dam headworn).
Once inside the city and at the square, west leads to the master assassin
(beware trackers, open panel at the north room at the very west end). East
leads to the theiwar nobles who load 'an obsidian bracelet' (+wis druidonly
wrist), and further east leads to the smith who can repair some medium-range
gear. North from the square is the palace, in which are the priests of Hiddukel
and Grap. The priests load 'a mithril cube' (-int held autoinvis), and 'a pair
of obsidian bracers' (armworn +wis -con). The high priest loads 'a jade
medallion' (+turn), 'a long string of prayer beads' (ancient
curse/heroism/fortify self clerical book), and 'a sphere of souls' (antigood
held autofly). Grap himself loads 'a black theiwar coat' (antigood +heal
bodyworn), 'a chain flail' (2d8 or so +bash blud prime), and 'a pair of face
rippers' (-2dex +2dam handworn). The treasure room to the west of Grap's rooms
can load 'a granite ring' (casteronly +con).