The following sections outline the campaign that the adept group Axe, Bow and Song undertook. Those of you that have read the two campaign journals written by the members of the group will already have the general gist of the campaign: adepts seek lost kaer and battle against Horror seeking the same; fairly mundane fair for most adepts. Nevertheless, there may be few of you who wished to know more about the campaign, its premise and concepts. There again some of you may have just wanted to steal a few ideas or even the whole outline for a ready made campaign.
Which ever it is this is how it breaks down: the campaign can divided into six parts. Each part will be summarised in a similar fashion to how the adventures are summarised in Prelude to War and other excellent Earthdawn products written by FASA. In reality the campaign sections are highly flexible and could be played in any order so long as Parts 1, 5 and 6 are played in sequential order for the obvious reasons that Part 1 introduces the campaign and outlines the challenge ahead for the PCs and Parts 5 and 6 conclude the campaign.
In addition to the main adventure summaries there are a number of associate documents which detail important items, planned encounters and other information that can be used in the campaign at various times. The adventure text will indicate where they were originally used.
The six sections are as follows:
The floating events and information files are:
In the meantime you should begin your quest with a little tale of history: Thorm's Story.
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