Some of you may also be interested in some of the rules interpretations we employ having argued for hours over vauge FASA definitions of how spells, knacks and talents work. I have also included a couple of short articles about how we've tried to use role-playing devices to get the most out of the Earthdawn game and the setting of Barsaive. If so choose from the following:
Songs
of Inspiration (troubadour knack)