This tutorial describes a simple usage of the env_render entity.It
can be used to alter the display properties of another entity.
Why would you want do to this?
Its best explained by an example,
Maybe you want to collect an item in your level.The illusion you want to create
is of the player collecting this item.How does this happen to you the player?
Well when you get close to the item it disappears from the screen so this is
where the env_render comes in.It can make this brush entity disappear from your
view.So for this example lets assume that you are collecting a keycard off a
table.The following is needed to make your keycard vanish when you get close,
So when the player gets close to this keycard, a trigger_once targets an
env_render which in turn makes the keycard disappear.
Example map soon.
If you have any questions about this tutorial conatact me
tjbrosna@esatclear.ie