
The image you obtain by following this tut is yours.
Screen shots were taken from Xenofex and Scenebuilder and are covered by their
creators copyright.
I have had many requests for information on where to purchase KPT6. Unfortunately it seems that it is no longer available.
The 3DS scroll file used in this tut was sent through a list, it is thought to have come from WWW.3DCAFE.COM if you recognise this to be yours please let me know so that credit can be given, thankyou.
For this tutorial you will need PSP7, KPT6 Scenebuilder, Xenofex and this zip file. Open the zip and extract the files to KPT6/Objects folder. The zip file also includes the parchment.jpg used within SceneBuilder to make the scroll but I will tell you how to make it so that the creation will be entirely yours.
OK, lets roll up our sleeves and get to it.
First off we're going to make the parchment for the scroll, if you've decided to use the one in the zip then just skip to step 2 :o)
1. Open a new image with a transparent background 190x390, this may need resizing as I've found SceneBuilder a bit unpredictable when it comes to using image files for texture. Flood fill the layer with whatever colour you want your parchment to be, I used #E6E3DE. Now go to effects/plugin filters/Xenofex/stain. Set the colour of the stain, I used #85705D with these settings.

Because there is a light edge to the image we need to delete it. Get your magic wand, tolerance and feather set to zero select the lighter colour at the edge. Selections/modify/select similar and then selections/modify/expand by 2 and then delete. Ctrl/D to select none. Now make a new layer and drag it beneath your working layer, flood fill with the edging colour you used in Xenofex. Save as a jpg in your KPT6/Objects folder, I called mine parchment. It may be an idea to keep this open incase it needs to be resized.
2. OK, lets get SceneBuilder going. Open a new transparent image 300x300. Go to Effects/Plug in fliters/KPT6/SceneBuilder. OK, you should have the SceneBuilder window open. Go to file/open, browse your hard drive for your KPT6/Objects folder. In the browser window change the file type to 3D Studio File and open the scroll.3ds file. You will see something like this. The chequered area is your canvas size so keep the scroll within the checks.

To see the image angle it is best to click the Edit 3D tab. These little buttons
(1) resize your image (2) moves it around your work space (3) rotates the image. So have a play around until you are happy with the positioning. Look at the bottom of the window and you will see your shading options.

For this graphic we only need to change the colour setting to texture. Click on 'use texture' and a browser window will open, from here find the parchment.jpg that you made in step 1 or that you extracted from the zip file. Click on the Interactive Texture tab and then click to render. Here you can view how your image will look. You can return to Edit 3D at any point to resize and rotate. If you're feeling really inventive you can play around with the lighting too :o) Or if you want the paper to have some texture in the shader menu highlight Bump and click bump texture to browse for an image file to use as a texture. You can use the slider to alter the depth of the texture. Don't forget to go to the interactive texture and render the image to see what it will look like. When you are happy with your scroll click OK. Then save as a PSP image or tube it for future use.
These were made using the same texture and bump but I had a play around with the lighting effects. Simply click on the different bulbs to turn them on and off and the colour to change the colour.
For the pen, click here